﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Bikiball.Physic
{
    public class PhysicInteraction
    {
        public bool Gravity { get; set; }
        public bool Solid { get; set; }
        public bool AllowInput { get; set; }
        public bool Movable { get; set; }
    }
}
